Tyr

From Esportspedia - Smite Esports Wiki
Jump to: navigation, search
Overview   Statistics   Match History    
Tyr
TyrProfile.png
The Lawgiver
Release Date: August 7, 2013
Cost: 5500 Favor.png 200 Gems.png
Pantheon: NorseSquare.png Norse
Type: Melee, Physical
Class: Warrior
Pros: High Defense, Medium Crowd Control
Details
Health: 475 (+80)
Mana: 230 (+40)
Speed: 375 (+0)
Range: 12 (+0)
Attack/Sec: 1 (+0.9%)
Basic Attack
Damage: 39 (+2)(+100% of Physical Power)
Progression: 1/.5/1.5x damage
Protection
Physical: 15 (+3)
Magical: 30 (+0.9)
Regeneration
HP5: 8 (+0.72)
MP5: 4.4 (+0.29)
External Links
Smite.Guru: Profile
Hi-Rez: Profile

Lore

Tyr. The embodiment of mankind’s impossible ideals. Man is a malleable creature, but a God is stone, shaped only by the harsh weather of expectation. And none have a greater burden of expectation than Tyr, for he is Courage. He is Honor. He is Justice.

Courage is not the absence of fear, but the will to face the frightening.

Fenrir, the mighty wolf, was foretold to wreak such devastation on the Gods that they sought to bind him. Tyr, clothed in courage, brought the beast to their prison, where the Gods prepared shackles.

Honor is not a stubborn oath, but the integrity to uphold what is right, even when it is not easy.

Under the guise of a test of strength, twice the Gods bound Fenrir, and twice he broke free. On the third attempt, Fenrir sensed a trick and demanded one of the Gods place their hand into his mouth. If the binding proved magical, Fenrir would take the hand. Tyr agreed.

Justice is not adherence to the law, but a code of fairness and morality.

Bound by the mystical ribbon, Fenrir devoured Tyr’s hand. It was the price to be paid. And Tyr paid it willingly. Even Fenrir deserved justice.

One handed, Tyr is worshipped as a pinnacle of righteousness, called upon for valor in battle, balance in law, and the fortitude to face the impossible. As the cloud of war blackens the world, and fear grips the people, Tyr is stooped by the weight of expectation. With blade in hand, he takes the field. For he is Courage. He is Honor. He is Justice.

Abilities

PassiveUnyielding
Tyr Unyielding.png
Stuns, Taunts, Fears, Intoxicate, and Mesmerize cannot affect Tyr for longer than 1s.


1st AbilityFearless
Tyr Fearless.png
Tyr charges forward, immune to knockup, damaging enemies. Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air. Guard Stance: Tyr hits each enemy only once, passing through them.
Ability Type: Dash
Radius: 12
Cooldown: 15 seconds
Damage: 40/90/140/190/240 (+ 50% of your Physical Power)
Cost: 50/55/60/65/70 mana


2nd AbilityPower Cleave
Tyr Power Cleave.png
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone. Assault Stance: Enemies that are knocked up in the air are knocked away. Guard Stance: Tyr heals twice for the first enemy hit, and once for each additional enemy (max 3).
Ability Type: Cone
Cone: 180
Damage: 80/115/150/185/220 (+ 65% of your Physical Power)
Healing: 25/45/65/85/105
Cooldown: 12/11/10/9/8 seconds
Cost: 50

Additional Information about the Skill:

  • For one enemy hit in Guard Stance Tyr heals for 50/90/130/170/210, two enemies hit heal for 75/135/195/255/315, and three enemies heal for 100/180/260/340/420.


3rd AbilityChange Stance
Tyr Change Stance.png
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave.
Assault Stance: Gain Physical Power. 

Guard Stance: Gain Protections.

Ability Type: Stance Change
Assault Stance: 10/20/30/40/50 Physical Power
Defense Stance: 10/20/30/40/50 Protections
Cooldown: 12/12/11/11/10 seconds


UltimateLawbringer
Tyr Lawbringer.png
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and slowing them.
Ability Type: Leap
Slow: 25%
Slow Duration: 3s
Radius: 30
Damage: 150/225/300/375/450 (+ 120% of your Physical Power)
Cooldown: 90/85/80/75/70 seconds
Cost: 80/90/100/110/120 mana