Terra Mater, quite literally the mother Earth, rests dormant beneath every living thing. Upon her flesh, trees stand like hairs, rivers weave like veins, and oceans lap against her sides. Long has she slept; since her son, the Titan Saturn, was cast down by his own son. It had all gone so wrong.
At the forging of creation, Terra was split from all other primordial matter to form the earth. Above her, Ouranos, the sky, suspended angelically. She loved him immediately and made him her king. Their children were Titans, beings even more powerful than they. In his fear and jealousy, Ouranos buried the Titans within the earth. Terra began to see the arrogance, the vanity, the hatred in her husband. Conspiring with her children, she freed them and overthrew Ouranos.
Youngest of the Titans, Saturn ruled next. Terra could not have been more proud, but prophecies claimed Saturn would be defeated by his children, just as Ouranos had. To prevent this, Saturn consumed his offspring. All but one. Jupiter escaped, and with righteous fury split Saturn open, unleashing his swallowed siblings. Violently, they defeated the Titans, Terra's children, and claimed the world as their own. Mournful of the children she lost, Terra slept. And ages passed.
But the ravages of a new war have scarred her skin. Her grandchildren, those arrogant, vain, treacherous Gods that stole the world from her son, those Gods, so reminiscent of Ouranos, bleed into her bones with every battle. Now, she finally rises from her slumber. She rises to claim the throne for herself.
Terra's abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knock-up immune and her Basic Attacks will Slow enemies and deal bonus damage. If Terra Shatters any stones she will retain this buff for an additional 3s after all of the stones are gone.
Ability Type: Buff
Slow: 30% for 1.25s
Bonus Damage: 7 (+ 10% of your Magical Power)
Force of Nature
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.
Terra may charge through her own Standing Stones to Shatter them. If she does she may charge one more time within the next 3s.
Ability Type: Dash
Damage: 60/110/160/210/260 (+ 30% of your Magical Power)
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.
These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.
Ability Type: Ground
Wall Duration: 5s
Damage Per Wall 50/85/120/155/190 (+ 35% of your Magical Power)
Shatter Damage: 60/110/160/210/260 (+ 35% of your Magical Power)
Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 3 enemy basic attacks.
Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.
Ability Type: Ground
Monolith Duration 10s
Heal Per Tick 3/6/9/12/15 (+ 5% of your Magical Power)
Damage Per Tick: 10/12/14/16/18. (+ 5% of your Magical Power)
Shatter Damage: 70/100/130/170/200 (+50 of your Magical Power)
Terra channels her strength into the entire world, buffing all of her allies for 10s. While active, Terra and her allies gain increased Movement Speed, reduction of Mana costs for abilities, and increased Cooldown Reduction.
Terra also summons 4 stone around herself and each of her teammates. If any one of them take damage 4 times the stones will activate and heal that god.
Ability Type: Global Buff
Movement Speed: 30%
'Mana Cost Reduction: 100% Reduced Mana Costs
Cooldown Reduction 20/25/30/35/40%
Heal: 100/150/200/250/300 (+ 30% of your Magical Power)