Ra

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Ra
RaProfile.png
Sun God
Release Date: May 31, 2012
Cost: (Free) 0 Favor.png (Free) 0 Gems.png
"(Free)" can not be assigned to a declared number type with value 0.
"(Free)" can not be assigned to a declared number type with value 0.
Pantheon: EgyptianSquare.png Egyptian
Type: Ranged, Magical
Class: Mage
Pros: High Sustain, Pusher
Details
Health: 385 (+68)
Mana: 255 (+48)
Speed: 350 (+0)
Range: 55 (+0)
Attack/Sec: 0.88 (+1%)
Basic Attack
Damage: 34 (+1.5)(+20% of Magical Power)
Progression: None
Protection
Physical: 10 (+2.5)
Magical: 30 (+0)
Regeneration
HP5: 7 (+0.48)
MP5: 4.8 (+0.44)
External Links
Smite.Guru: Profile
Hi-Rez: Profile

Lore

Without the sun, there would be no light, no warmth, no life. Without Ra, there would be no sun.

Ra is a guardian, the keeper of Ma’at - order and truth, and master of the sun. Each day he sails across the sky in a golden ship, and each night traverses the underworld, bringing light and warmth to the dead beneath the horizon. For those in the scorched South, Ra was the first God, creator of earth and sky and father to all other Gods.

But Ra’s time is fading like a twilight sky. His descendants have grown in power and prominence and seek to replace him as the figure of authority. His own granddaughter, Isis, cleverly poisoned him by secretly summoning a viper under his feet. When he stepped on it, the serpent’s venomous bite poisoned him. Isis promised to heal Ra if he revealed to her his True Name. At first, he refused, for knowledge of his True Name would give Isis unparalleled power over him, but as the pain mounted, Ra was forced to relent. Isis kept her word and Ra was healed, though the cost may have been too high.

Light can heal, but light can also burn, and the great protector is showing signs of wrath not seen since mankind’s insolence. In that rare moment of anger, Ra sent his daughter, Hathor, in the form of a lion, to devour the people. However, he ended her bloody feeding before she consumed all mankind. This time, his burning gaze is set on the other Gods. When his wrath finally cools, nothing may be left but ash.

Abilities

PassiveSpeed of Light
Ra Speed of Light.png
Every time Ra uses an ability, his movement speed is increased.
Ability Type: Buff
Movement Speed: 6%
Max Stacks: 3
Lifetime: 15s

Additional Information about the Skill:

  • At max stacks, Ra's passive provides +18% Movement Speed.


1st AbilityCelestial Beam
Ra Celestial Beam.png
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.
Ability Type: Line
Cooldown: 10 seconds
Damage: 95/155/215/275/335 (+ 80% of your Magical Power)
Cost: 60/65/70/75/80 mana


2nd AbilityDivine Light
Ra Divine Light.png
Light starts to emanate from Ra, stacking a slow every .5s on enemies near him. After 2s, the light detonates, doing damage and increasing the slow duration. Any enemies facing Ra at the time of the explosion are also blinded.
Ability Type: Area
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cooldown: 12 seconds
Damage: 60/100/140/180/220 (+ 40% of your Magical Power)
Cost: 60/70/80/90/100 mana

Additional Information about the Skill:

  • At max stacks this ability provides a 20% Slow to enemies that remain in the radius the entire time.


3rd AbilitySolar Blessing
Ra Solar Blessing.png
Ra summons a pillar of blessed light. Allies inside the blessing are healed every second. Enemies are damaged every second.
Ability Type: Ground Target
Lifetime: 6s
Radius: 20
Cooldown: 18 seconds
Damage per Tick: 20/32/44/56/68 (+ 20% of your Magical Power)
Heal per Tick: 10/20/30/40/50 (+ 10% of your Magical Power)
Cost: 65/75/85/95/105 mana
Protections 10/15/20/25/30

Additional Information about the Skill:

  • This ability can deal up to 120/192/264/336/408 (+ 120% of your Magical Power) damage and heal for 120/180/240/300/360 (+ 90% of your Magical Power).


UltimateSearing Pain
Ra Searing Pain.png
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path.
Ability Type: Line
Cost: 90 mana
Damage: 400/475/550/625/700 (+ 100% of your Physical Power)
Cooldown: 70/65/60/55/50 seconds